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Articoli/Articles

V. 16 N. 1 (2025): La pedagogia come scienza fra teoria ed empiria

Improving student wellbeing and learning through serious games and active breaks

DOI
https://doi.org/10.3280/ess1-2025oa19741
Inviata
14 marzo 2025
Pubblicato
26-06-2025

Abstract

In a context where education requires innovative approaches to maintain students' attention and increase their engagement, active breaks and Serious Games emerge as effective tools to improve well-being and learning. Active breaks, short physical or cognitive intervals, reduce mental fatigue and increase concentration (Pastor-Vicedo et al., 2024; Masini et al., 2023). Serious Games, on the other hand, promote the acquisition of academic and socio-emotional skills through interactive and engaging learning (Papoutsi, Drigas & Skianis, 2022; Mulcahy & Zainuddin, 2021). Recent studies show that both tools improve motivation, reduce learning anxiety and enhance metacognitive skills (Papanastasiou & Drigas, 2017; Flogie et al., 2020). The integration of these tools into teaching can transform the entire educational experience, making it more dynamic and effective. This study explores their impact on teaching, highlighting how to optimize the learning process and student well-being.

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