The article discusses about an evaluative model used in a university teaching aimed at students in the three-year Education Sciences program. The model, which is based on gamified teaching, aims to get students more involved in teaching activities and prompt them to reflect more on their own learning processes. The specificity of this model lies not only in the way it is applied, but also in the process of its construction, to which the students themselves contributed by defining its criteria and improving it edition after edition.